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ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 7199, 4799]
displayWindow (box2i): [0, 0, 7199, 4799]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
AO.blue (float)
AO.green (float)
AO.red (float)
B (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
Object ID 1.blue (float)
Object ID 1.green (float)
Object ID 1.red (float)
Object ID 2.blue (float)
Object ID 2.green (float)
Object ID 2.red (float)
Object ID 3.blue (float)
Object ID 3.green (float)
Object ID 3.red (float)
Object ID 4.blue (float)
Object ID 4.green (float)
Object ID 4.red (float)
Object ID 5.blue (float)
Object ID 5.green (float)
Object ID 5.red (float)
Object ID 6.blue (float)
Object ID 6.green (float)
Object ID 6.red (float)
Object ID.blue (float)
Object ID.green (float)
Object ID.red (float)
PSFM.blue (float)
PSFM.green (float)
PSFM.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
Zoom
ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 7199, 4799]
displayWindow (box2i): [0, 0, 7199, 4799]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
B (half)
Beauty.blue (half)
Beauty.green (half)
Beauty.red (half)
CRYPTO MAT.blue (half)
CRYPTO MAT.green (half)
CRYPTO MAT.red (half)
DiffuseLighting.blue (half)
DiffuseLighting.green (half)
DiffuseLighting.red (half)
Earbud.blue (half)
Earbud.green (half)
Earbud.red (half)
Emission.blue (half)
Emission.green (half)
Emission.red (half)
G (half)
Nomad.blue (half)
Nomad.green (half)
Nomad.red (half)
PSFM.blue (half)
PSFM.green (half)
PSFM.red (half)
PuzzleMatte 1.blue (half)
PuzzleMatte 1.green (half)
PuzzleMatte 1.red (half)
PuzzleMatte 2.blue (half)
PuzzleMatte 2.green (half)
PuzzleMatte 2.red (half)
PuzzleMatte 3.blue (half)
PuzzleMatte 3.green (half)
PuzzleMatte 3.red (half)
PuzzleMatte 4.blue (half)
PuzzleMatte 4.green (half)
PuzzleMatte 4.red (half)
PuzzleMatte 5.blue (half)
PuzzleMatte 5.green (half)
PuzzleMatte 5.red (half)
PuzzleMatte.blue (half)
PuzzleMatte.green (half)
PuzzleMatte.red (half)
R (half)
Reflections.blue (half)
Reflections.green (half)
Reflections.red (half)
Refractions.blue (half)
Refractions.green (half)
Refractions.red (half)
Shadows.blue (half)
Shadows.green (half)
Shadows.red (half)
SpecularLighting.blue (half)
SpecularLighting.green (half)
SpecularLighting.red (half)